Kai
The hero. Everywhere the player goes.
In the build since the first Unreal day
Kai is drawn, not modelled. His body came out of a single illustration through image-to-3D, then the drawing itself was projected back onto the mesh so the ink and colour are the artist's, not a texture painter's. He is a dark silhouette with a long navy cape, a ring collar, one pale bare arm, heavy pointed boots and a crown of red hair. Red is his mark; nobody else in the town wears it.
Since 25 October he moves on motion-capture clips retargeted to his own skeleton. The still cape and smaller walking arm swing were packaged on 26 October. Nic then played the dressed Long Road and found the upright jump worse. The next package gives a running jump forward lean and a raised knee, with a short landing dip in place of the deep crouch. Jump height and air control are unchanged. The covered arm is held across his body, though the lifted cape can show the forearm at a run. Nic called the third build broadly good, then found a place to get stuck; the later build still needs his playtest.
At rest he is whole. The brief says the drawing of him sometimes fails; that part is designed but not yet in the game.